
Every contribution in this book contains diamonds of novel deep insight, fascinating experiments, and downright good ideas for future work. It presents first a wide range of fascinating projects in the visual arts and music before plunging into theoretical issues concerning the nature of aesthetics and the cognitive processes underlying creativity. "This book is a brilliant contribution to the literature on creativity in general and the role of computers for fostering and understanding creativity in particular. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice.Ĭomputers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years.

Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory and whether we can begin to automate the evaluation of aesthetics and creativity in silico. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives.

This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art.
